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Channel: Answers for "Reflective toon (outline+ramp) shader"
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Answer by ScroodgeM

first, "Toon/Lighted/FORWARD" and "Reflective/Bumped/FORWARD" excludes each other. you'll never get a combination of both this way. only one of them will be rendered or you possibly can get an effect...

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Answer by Santolin

I'm not sure why but I can't upvote you. Anyways, I got it to work: Shader "Custom/Reflective toon" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Texture", 2D) = "white" {}...

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Answer by o0_ICE_0o

Refined your code :) @Santolin Shader "Custom/Reflective toon" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Texture", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} _Ramp...

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Answer by ScroodgeM

first, "Toon/Lighted/FORWARD" and "Reflective/Bumped/FORWARD" excludes each other. you'll never get a combination of both this way. only one of them will be rendered or you possibly can get an effect...

View Article

Answer by Santolin

I'm not sure why but I can't upvote you. Anyways, I got it to work: Shader "Custom/Reflective toon" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Texture", 2D) = "white" {}...

View Article


Answer by o0_ICE_0o

Refined your code :) @Santolin Shader "Custom/Reflective toon" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Texture", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} _Ramp...

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Answer by ScroodgeM

first, "Toon/Lighted/FORWARD" and "Reflective/Bumped/FORWARD" excludes each other. you'll never get a combination of both this way. only one of them will be rendered or you possibly can get an effect...

View Article

Answer by Santolin

I'm not sure why but I can't upvote you. Anyways, I got it to work: Shader "Custom/Reflective toon" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Texture", 2D) = "white" {}...

View Article


Answer by o0_ICE_0o

Refined your code :) @Santolin Shader "Custom/Reflective toon" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Texture", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} _Ramp...

View Article

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